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	<title>Leave No Trace &#187; artificial intelligence</title>
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		<title>Not so clever intelligence</title>
		<link>http://www.notrace.org.uk/2009/12/not-so-clever-intelligence/</link>
		<comments>http://www.notrace.org.uk/2009/12/not-so-clever-intelligence/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 13:50:41 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[Wolverhampton]]></category>

		<guid isPermaLink="false">http://www.notrace.org.uk/?p=294</guid>
		<description><![CDATA[The public lecture at Wolverhampton University last night, on &#8216;Building Intelligence:  Autonomous Characters in Virtual Environments&#8217; wasn&#8217;t quite what I expected. I had interpreted the phrase &#8220;interactive multimedia applications&#8221; to suggest a wide variety of contexts, possibly including art installations. The lecture, however, after listing different types of environments and purposes, focused entirely on games. That [...]]]></description>
			<content:encoded><![CDATA[<p>The public lecture at Wolverhampton University last night, on &#8216;Building Intelligence:  Autonomous Characters in Virtual Environments&#8217; wasn&#8217;t quite what I expected. I had interpreted the phrase &#8220;interactive multimedia applications&#8221; to suggest a wide variety of contexts, possibly including art installations. The lecture, however, after listing different types of environments and purposes, focused entirely on games. That isn&#8217;t necessarily a bad thing, though, and The Guardian coincidentally points out today that games tend to be <a href="http://www.guardian.co.uk/technology/blog/2009/dec/09/games-of-the-year-lists">overlooked by critics</a>.</p>
<p>The University claims to be researching artificial intelligence, but something troubled me about the descriptions used in the lecture. It was aimed at a non-specialist audience, so I assume that they do far more than was described, but it seemed to me that the examples given were of merely evaluating options from pre-defined lists until a successful outcome was found.</p>
<p>I know that the definition of intelligence in this context is debatable, but I had hoped to hear some discussion of systems reaching logical conclusions from basic precepts, even if that&#8217;s still a distant goal. At the end, I asked if they&#8217;d had any experience of unexpectedly complex behaviour spontaneously occuring, but all he responded with was a brief description of the concept of emergent behaviour and mentioned flocking.</p>
<p>I&#8217;m no expert in the subject, but there seems to be potential in the cross-over between genetic algorithms and neural networks to allow systems to experiment at random and learn from the results, which could then inform future experiments. I&#8217;d like to explore this further, but at Wolverhampton they write a lot of code in C++, which I wouldn&#8217;t dream of learning. Life&#8217;s too short for that.</p>
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