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	<title>Leave No Trace &#187; Actionscript</title>
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	<link>http://www.notrace.org.uk</link>
	<description>Erasing with digital media</description>
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		<title>Book bargain</title>
		<link>http://www.notrace.org.uk/2009/10/book-bargain/</link>
		<comments>http://www.notrace.org.uk/2009/10/book-bargain/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 19:14:08 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Actionscript]]></category>

		<guid isPermaLink="false">http://www.notrace.org.uk/?p=178</guid>
		<description><![CDATA[Processing, the open source programming language, seems to be a popular tool among people creating interactive installations. Flash, and more specifically Actionscript, is older however, and therefore already has a large user base. There is a special offer, open only until 7am on Friday 30th October, to buy the book Advanced Actionscript 3.0 by Keith [...]]]></description>
			<content:encoded><![CDATA[<p>Processing, the open source programming language, seems to be a popular tool among people creating interactive installations. Flash, and more specifically Actionscript, is older however, and therefore already has a large user base. There is a special offer, open only until 7am on Friday 30th October, to buy the book <a href="http://www.friendsofed.com/book.html?isbn=9781430216087">Advanced Actionscript 3.0</a> by <a href="http://www.bit-101.com/blog/?p=2425">Keith Peters</a>, as a digital download, for only <a href="http://www.friendsofed.com/dotw/index.html">$10</a> (ie a saving of 75% off the normal price).</p>
<p>I&#8217;ve bought myself a copy, and so should you, if you&#8217;re interested in any of the following topics:</p>
<p>Chapter 1 Advanced Collision Detection<br />
Chapter 2 Steering Behaviors<br />
Chapter 3 Isometric Projection<br />
Chapter 4 Pathfinding<br />
Chapter 5 Alternate Input: The Camera and Microphone<br />
Chapter 6 Advanced Physics: Numerical Integration<br />
Chapter 7 3D in Flash 10<br />
Chapter 8 Flash 10 Drawing API<br />
Chapter 9 Pixel Bender<br />
Chapter 10 Tween Engines</p>
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