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	<title>Leave No Trace &#187; Cybernetics</title>
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	<description>Erasing with digital media</description>
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		<title>Not so clever intelligence</title>
		<link>http://www.notrace.org.uk/2009/12/not-so-clever-intelligence/</link>
		<comments>http://www.notrace.org.uk/2009/12/not-so-clever-intelligence/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 13:50:41 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[Wolverhampton]]></category>

		<guid isPermaLink="false">http://www.notrace.org.uk/?p=294</guid>
		<description><![CDATA[The public lecture at Wolverhampton University last night, on &#8216;Building Intelligence:  Autonomous Characters in Virtual Environments&#8217; wasn&#8217;t quite what I expected. I had interpreted the phrase &#8220;interactive multimedia applications&#8221; to suggest a wide variety of contexts, possibly including art installations. The lecture, however, after listing different types of environments and purposes, focused entirely on games. That [...]]]></description>
			<content:encoded><![CDATA[<p>The public lecture at Wolverhampton University last night, on &#8216;Building Intelligence:  Autonomous Characters in Virtual Environments&#8217; wasn&#8217;t quite what I expected. I had interpreted the phrase &#8220;interactive multimedia applications&#8221; to suggest a wide variety of contexts, possibly including art installations. The lecture, however, after listing different types of environments and purposes, focused entirely on games. That isn&#8217;t necessarily a bad thing, though, and The Guardian coincidentally points out today that games tend to be <a href="http://www.guardian.co.uk/technology/blog/2009/dec/09/games-of-the-year-lists">overlooked by critics</a>.</p>
<p>The University claims to be researching artificial intelligence, but something troubled me about the descriptions used in the lecture. It was aimed at a non-specialist audience, so I assume that they do far more than was described, but it seemed to me that the examples given were of merely evaluating options from pre-defined lists until a successful outcome was found.</p>
<p>I know that the definition of intelligence in this context is debatable, but I had hoped to hear some discussion of systems reaching logical conclusions from basic precepts, even if that&#8217;s still a distant goal. At the end, I asked if they&#8217;d had any experience of unexpectedly complex behaviour spontaneously occuring, but all he responded with was a brief description of the concept of emergent behaviour and mentioned flocking.</p>
<p>I&#8217;m no expert in the subject, but there seems to be potential in the cross-over between genetic algorithms and neural networks to allow systems to experiment at random and learn from the results, which could then inform future experiments. I&#8217;d like to explore this further, but at Wolverhampton they write a lot of code in C++, which I wouldn&#8217;t dream of learning. Life&#8217;s too short for that.</p>
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		<title>Building Intelligence</title>
		<link>http://www.notrace.org.uk/2009/12/building-intelligence/</link>
		<comments>http://www.notrace.org.uk/2009/12/building-intelligence/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 04:40:28 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[Wolverhampton]]></category>

		<guid isPermaLink="false">http://www.notrace.org.uk/?p=285</guid>
		<description><![CDATA[There&#8217;s a free public lecture at the University of Wolverhampton at 6pm tomorrow (Wednesday) on Building Intelligence: Autonomous Characters in Virtual Environments:
This talk aims to shed some light on the current research and techniques that can be employed in the creation of  challenging and sophisticated autonomous artificial intelligent characters used in interactive multimedia applications.
It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a free public lecture at the University of Wolverhampton at 6pm tomorrow (Wednesday) on Building Intelligence: Autonomous Characters in Virtual Environments:</p>
<blockquote><p>This talk aims to shed some light on the current research and techniques that can be employed in the creation of  challenging and sophisticated autonomous artificial intelligent characters used in interactive multimedia applications.</p></blockquote>
<p>It&#8217;s part of a <a href="http://www.wlv.ac.uk/Default.aspx?page=9314">programme</a> of lectures that included one examining criticisms of the <a href="http://www.wlv.ac.uk/default.aspx?page=18788">lack of craft in contemporary art</a>. I didn&#8217;t know about that one in time, but it sounds interesting. I&#8217;ll certainly be going to the one on Building Intelligence.</p>
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		<item>
		<title>Learn from this</title>
		<link>http://www.notrace.org.uk/2009/10/learn-from-this/</link>
		<comments>http://www.notrace.org.uk/2009/10/learn-from-this/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 04:31:31 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://www.notrace.org.uk/?p=165</guid>
		<description><![CDATA[Even in the open source world of Processing, it&#8217;s not often that you come across complex code given away for free, but that&#8217;s what Jer Thorp has done, with his beautiful leaves.
Interestingly, given the previous post about evolutionary computing, Jer has also released the code for his smart rockets, written in Actionscript, which navigate through [...]]]></description>
			<content:encoded><![CDATA[<p>Even in the open source world of Processing, it&#8217;s not often that you come across complex code given away for free, but that&#8217;s what Jer Thorp has done, with his beautiful <a href="http://blog.blprnt.com/blog/blprnt/7-days-of-source-day-3-tree-growth">leaves</a>.</p>
<p>Interestingly, given the previous post about evolutionary computing, Jer has also released the code for his <a href="http://blog.blprnt.com/blog/blprnt/7-days-of-source-day-5-smart-rockets">smart rockets</a>, written in Actionscript, which navigate through obstacles by evolving their own individual firing patterns over time.</p>
]]></content:encoded>
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		<item>
		<title>Art and artificial life</title>
		<link>http://www.notrace.org.uk/2009/10/art-and-artificial-life/</link>
		<comments>http://www.notrace.org.uk/2009/10/art-and-artificial-life/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 04:43:46 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[artificial life]]></category>

		<guid isPermaLink="false">http://www.notrace.org.uk/?p=147</guid>
		<description><![CDATA[A recent post was about Mitchell Whitelaw&#8217;s jewellery incorporating data visualisation. The sheer variety of his work is interesting in itself &#8211; he&#8217;s created time slice composite photographs, for instance &#8211; but he&#8217;s also written the fascinating Metacreation: Art and Artificial Life (reviewed here, with an interview here).
Not surprisingly, the book covers pioneers such as William Latham and [...]]]></description>
			<content:encoded><![CDATA[<p>A recent post was about Mitchell Whitelaw&#8217;s jewellery incorporating data visualisation. The sheer variety of his work is interesting in itself &#8211; he&#8217;s created <a href="http://teemingvoid.blogspot.com/2008/07/image-data-and-environment-notes-on.html">time slice</a> <a href="http://teemingvoid.blogspot.com/2008/11/watching-street.html">composite</a> photographs, for instance &#8211; but he&#8217;s also written the fascinating <a href="http://creative.canberra.edu.au/mitchell/metacreation.html">Metacreation</a>: Art and Artificial Life (reviewed <a href="http://www.realtimearts.net/article/issue60/7430">here</a>, with an interview <a href="http://www.abc.net.au/rn/science/buzz/stories/s1079998.htm">here</a>).</p>
<p>Not surprisingly, the book covers pioneers such as William Latham and Karl Sims. I was reminded of this because Create Digital Motion recently posted a 1994 animation of Sims&#8217; work on evolving <a href="http://createdigitalmotion.com/2009/10/08/evolving-virtual-creatures-as-3d-blocks-siggraph-1994/">creatures</a>. Yes, the graphics are crude by today&#8217;s standards, but that&#8217;s not the point. There are several clips of artificial life on YouTube <a href="http://www.youtube.com/watch?v=d4BGLp0wcdE">here</a>, <a href="http://www.youtube.com/watch?v=0_8tNGKm87U">here</a>, <a href="http://www.youtube.com/watch?v=oquKOVfzGfk&amp;feature=related">here</a>, <a href="http://www.youtube.com/watch?v=hkQ_pOehyzw&amp;feature=related">here</a> and, perhaps most impressively, <a href="http://www.youtube.com/watch?v=l-qOBi2tAnI&amp;feature=related">here</a>.</p>
<p>You&#8217;d need several things to run simulations like these, including a 3D environment and a physics engine as well as an understanding of how to apply the theory of genetic algorithms to grow self-propelled creatures. I&#8217;m still grappling with the last of these before even beginning to consider the others.</p>
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		</item>
		<item>
		<title>Nam June Paik</title>
		<link>http://www.notrace.org.uk/2009/09/nam-june-paik/</link>
		<comments>http://www.notrace.org.uk/2009/09/nam-june-paik/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 06:59:09 +0000</pubDate>
		<dc:creator>Alec</dc:creator>
				<category><![CDATA[Cybernetics]]></category>
		<category><![CDATA[Nam June Paik]]></category>

		<guid isPermaLink="false">http://www.notrace.org.uk/?p=64</guid>
		<description><![CDATA[All of the posts so far on this blog have been about current or very recent things. In contrast, today&#8217;s post has links to the work of Nam June Paik. His work may not have been digital, but in using video and television sets he was surely a forerunner of digital artists, and should therefore [...]]]></description>
			<content:encoded><![CDATA[<p>All of the posts so far on this blog have been about current or very recent things. In contrast, today&#8217;s post has links to the work of <a href="http://www.paikstudios.com/">Nam June Paik</a>. His work may not have been digital, but in using video and television sets he was surely a forerunner of digital artists, and should therefore be of interest to readers of this blog.</p>
<p>Create Digital Motion has an <a href="http://createdigitalmotion.com/2009/05/06/remembering-nam-jun-paik-tvs-and-some-serious-cybernetics-nyc-chelsea-gallery-show/">article</a> about an exhibition in of Paik&#8217;s work in New York, and a link to an <a href="http://rhizome.org/editorial/2586">article</a> on Rhizome about Paik and cybernetics.</p>
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